
Tales of Tallrest Alpha
A downloadable game for Windows
The Idea
"This ones for the book tok girls?" ~Avcon attendee, 2025
"You've never played what he's is going for." ~Hellbyte Studios Director
"Are you the D&D guy?" ~Some guy
Tales of Tallrest is a JRPG in which the pacing of adventuring is slowed down.
Instead of clearing a dungeon, selling all loot, rinse & repeat; you clear a dungeon, return to your base, pay your taxes, upkeep your property, meal prep, water your plants, make sure party members are healthy and disease free, work jobs to ensure your party has enough funds to reach the next adventure locale.
It combines elements from Stardew Valley and Octopath Traveller and wraps it all in a single player Runescape experience.
Anything you see an NPC do, you can do. If you walk into a bar and want to become a bartender, the game will only provide quests based around running the tavern.
What's Here Now?
AVCON BUILD - Updated Interaction Pipeline - Fixed known errors in the Inventory System - Fixed Chest bugs - SAGE feedback implemented - Skills nodes now appear in a window - Tooltip only appears when clicking with the scroll wheel - Added a combat system - Auto attacking cycle, every 3rd hit is a heavy attack. - Blocking and Dodging - Stamina, Pressure, and Control resources given to players. - Bullet time slow down mode to make it easier - Locomotion Changes - Dashes added - Characters can turn left! - Skill Check changes - Skill checks no longer trigger via clicks, but rather keystrokes
The Heart of the Project
Preparation and Planning
The game has an emphasis on actually planning out and preparing for difficult scenarios and encounters that might appear. The only risk to the party is not the possibility of dying in combat, but environmental factors and random encounters, diseases, temperatures, traps, or pitfalls can also do the characters in.
Permadeath and Continuance
When a playable character dies, they stay dead unless the party resurrects them. Player saves are locked off when a character dies, the saves can be restored when an option to resurrect them arises. If all the playable characters die, the player can make new characters continue to live in the generated world without starting over.
Consequences
The game has a system called “The Journal” that keeps track of most interactions the party makes. Whenever an interaction occurs, the journal prompts new information and possible hooks. The journal continues to track these interactions and shapes the consequences based on previous choices. Only talking to hermits grants poor communication with royalty. Only eating one type of food leads to sickness and physical ailments.
Patch Updates
Current Build
AVCON BUILD - Updated Interaction Pipeline - Fixed known errors in the Inventory System - Fixed Chest bugs - SAGE feedback implemented - Skills nodes now appear in a window - Tooltip only appears when clicking with the scroll wheel - Added a combat system - Auto attacking cycle, every 3rd hit is a heavy attack. - Blocking and Dodging - Stamina, Pressure, and Control resources given to players. - Bullet time slow down mode to make it easier - Locomotion Changes - Dashes added - Characters can turn left! - Skill Check changes - Skill checks no longer trigger via clicks, but rather keystrokes
Previous Builds
SAGE 2025 Alpha -Added minor quests -Added Inventory System -Added Storage System -Added Items and Objects -Added Food and Water -Added innkeeper AI -Added Random Gen NPCs This alpha is not complete. It is a very bare bones 5-minute slice to help give a clearer idea of what the game could look like in the future. This build includes early architecture for the following features: Recruiting NPCs Osu Based Skill Checks NPC Behaviours and Needs Conditions that need to be monitored Skill Trees Character Creation World Building
FAQ
Where can I get updates?
I post most updates on my own Instagram.
We also recently have a Discord Page Open!
How many on the team?
At the moment it's just me as a solo developer. As well as some freelance artists and a couple student friends.
I work on this project in-between my day job and running an in depth D&D campaign.
Can we support you?
Yes! The best way for both me and you is to just add to the Redbull Fund on my Patreon!
When will it be finished?
No idea. I'm staring at this objectively and it's going to be at least 4 years.
What will it release on?
PC via Steam.
Detailed Instructions
Step 1: Download the file
Step 2: Unzip the folder
Step 3: Run "Tales of Tallrest"
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TarenGameDev |
Genre | Role Playing, Simulation |
Tags | 3D, Dungeon Crawler, Indie, No AI, Short, Singleplayer, Tabletop role-playing game, Unity |
Download
Click download now to get access to the following files:
Development log
- New Build is LIVE!43 days ago
- AVCON 202552 days ago
- Tales of Tallrest SAGE BuildFeb 10, 2025
Leave a comment
Log in with itch.io to leave a comment.