A downloadable game for Windows

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The Idea

"This ones for the book tok girls?" ~Avcon attendee, 2025
"You've never played what he's is going for." ~Hellbyte Studios Director
"Are you the D&D guy?" ~Some guy

Tales of Tallrest is a JRPG in which the pacing of adventuring is slowed down. 

Instead of clearing a dungeon, selling all loot, rinse & repeat; you clear a dungeon, return to your base, pay your taxes, upkeep your property, meal prep, water your plants, make sure party members are healthy and disease free, work jobs to ensure your party has enough funds to reach the next adventure locale.

It combines elements from Stardew Valley and Octopath Traveller and wraps it all in a single player Runescape experience.

Anything you see an NPC do, you can do. If you walk into a bar and want to become a bartender, the game will only provide quests based around running the tavern.

What's Here Now?

AVCON BUILD
- Updated Interaction Pipeline
- Fixed known errors in the Inventory System
- Fixed Chest bugs
- SAGE feedback implemented
    - Skills nodes now appear in a window
    - Tooltip only appears when clicking with the scroll wheel
- Added a combat system
    - Auto attacking cycle, every 3rd hit is a heavy attack.
    - Blocking and Dodging
    - Stamina, Pressure, and Control resources given to players.
    - Bullet time slow down mode to make it easier
- Locomotion Changes
    - Dashes added
    - Characters can turn left!
- Skill Check changes
    - Skill checks no longer trigger via clicks, but rather 
      keystrokes

The Heart of the Project

Preparation and Planning

The game has an emphasis on actually planning out and preparing for difficult scenarios and encounters that might appear. The only risk to the party is not the possibility of dying in combat, but environmental factors and random encounters, diseases, temperatures, traps, or pitfalls can also do the characters in.

Permadeath and Continuance

When a playable character dies, they stay dead unless the party resurrects them. Player saves are locked off when a character dies, the saves can be restored when an option to resurrect them arises. If all the playable characters die, the player can make new characters continue to live in the generated world without starting over.

Consequences

The game has a system called “The Journal” that keeps track of most interactions the party makes. Whenever an interaction occurs, the journal prompts new information and possible hooks. The journal continues to track these interactions and shapes the consequences based on previous choices. Only talking to hermits grants poor communication with royalty. Only eating one type of food leads to sickness and physical ailments.

Patch Updates

Current Build

AVCON BUILD 
- Updated Interaction Pipeline 
- Fixed known errors in the Inventory System 
- Fixed Chest bugs 
- SAGE feedback implemented     
    - Skills nodes now appear in a window     
    - Tooltip only appears when clicking with the scroll wheel 
- Added a combat system     
    - Auto attacking cycle, every 3rd hit is a heavy attack.     
    - Blocking and Dodging     
    - Stamina, Pressure, and Control resources given to players.     
    - Bullet time slow down mode to make it easier 
- Locomotion Changes     
    - Dashes added     
    - Characters can turn left! 
- Skill Check changes     
    - Skill checks no longer trigger via clicks, but rather 
      keystrokes

Previous Builds

SAGE 2025 Alpha 
-Added minor quests 
-Added Inventory System 
-Added Storage System 
-Added Items and Objects 
-Added Food and Water 
-Added innkeeper AI 
-Added Random Gen NPCs
This alpha is not complete. It is a very bare bones 5-minute 
slice to help give a clearer idea of what the game could look 
like in the future.
This build includes early architecture for the following 
features:
Recruiting NPCs
Osu Based Skill Checks
NPC Behaviours and Needs
Conditions that need to be monitored
Skill Trees
Character Creation
World Building

FAQ

Where can I get updates?

I post most updates on my own Instagram.

We also recently have a Discord Page Open!

How many on the team?

At the moment it's just me as a solo developer. As well as some freelance artists and a couple student friends.

 I work on this project in-between my day job and running an in depth D&D campaign. 

Can we support you?

Yes! The best way for both me and you is to just add to the Redbull Fund on my Patreon!

When will it be finished?

No idea. I'm staring at this objectively and it's going to be at least 4 years.

What will it release on?

PC via Steam.


Detailed Instructions

Step 1: Download the file

Step 2: Unzip the folder

Step 3: Run "Tales of Tallrest"

Download

Download NowName your own price

Click download now to get access to the following files:

Tales of Tallrest 2025 Alpha Avcon Build 37 MB
Tales of Tallrest 2025 Alpha SAGE Build 160 MB

Development log

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